The Metaverse
Building the Internet’s future in Europe
Since the term “metaverse” appeared in print for the first time through fiction in 1992, many definitions have flourished in scientific and interdisciplinary research. In its essence, the metaverse consists of immersive and virtual environments where physical and digital worlds seamlessly converge, and users share immersive experiences in three dimensions (3D). The metaverse forms a digital-physical continuum that reimagines how we perceive space.
Strengths of the European innovation system
A strong EU-wide network of hardware, software and content is imperative for ecosystem expansion, especially in terms of the development of innovative, use-case-specific applications. European developers also enjoy unfettered access to a technologically adept global market that specialises in advanced manufacturing and is likely to stimulate high demand for professional metaverse applications.